What Sucks About Hearthstone




What do you think about this video?

greennin: It's funny to watch this now six months later and realize blizzard actually changed all of those things (to an extent): changing the limit to 90 seconds, nerfing rogue and giving you certain gold for 6 wins in the arena. obviously they were watching kripp's videos.

StarLiner: Hearthstone: 80% luck, 20% skill

i5m1thy: I had a game in arena a couple of days back against a rogue, turn 1 he coined into defias ringleader then shadowstep/ played it twice that same turn. Yep. Want to know what else sucks? Maining shaman and having an update that made the minion switching place bug happen twice as frequently. Also having a card unplayable in your hand because it overlaps whilst having a bloodlust in the left of your hand (playing the left most card fixes the bug).

TrumpKingsly: Your first point makes complete sense (no penalty for taking the full two minutes). I play guys all the time who don't do pickle for multiple turns. I don't even see the red halo around board elements during those turns. At first, I thought maybe the HS server was pickleing the other guy around. But, that's never happened to me, ever. The cynic in me thinks something more insidious is going on. I'm thinking that maybe guys like that are stalling, hoping that I'll quit because a) I think the game broke, or b) I'm bored.

L0LWTF1337: and now its reversed: Rogue vs Priest, the priest is the annoying of the two.

QuotableNotables: Just to blacklist, most infuriating player I've ever played against was a guy named 'Lachrimose', took the full turn every turn in arena, had a ridiculous Priest deck that beat me in only about 15-16 turns but the game was over 30 minutes long because of how slow he played. He didn't get a Well Played. He can go freak himself.

Mante Brian: I'm definitely in the boat where all I really want to play is arena, but I simply can't afford to be paying 2 dollars every game. I'm completely out of gold because I keep drafting HORRIBLE decks and queuing into some pretty good players with good decks on their side. Possible solution: Lower the cost of arena entry to 100 gold and make the minimum amount of gold you can get from a run 50 (even if you don't win any games). If you win only once, you get 75 gold. If you win twice, you get 100 gold. After 2 wins, each win nets you 10 gold, making the maximum gold pull 200 for a 12 win arena. This would allow players to actually net some gold while playing arena if they managed to get some wins, and not be constantly falling into the red. It's not fun playing a game where you are forced to pay nickle and dime micro-transactions to see any progression at all.

Avison Lane: like poker, let us call the clock!!

noahbpm: I think arena and expert packs are way too expensive. Of course they wanna earn money but really 2 bucks everytime you want to play arena. Then u have a bad draft, some bad luck with your opponents or bad draws..2 bucks gone. Also how Kripp says, the reward isnt high enough. You need so many wins to get the same out. Also arena doesnt often take that long, so you can easily spend ten bucks by just playing arena one evening. Arena is the most fun to me but everytime I enter I think.. Damn is this really worth it? In one month it can be so much money depending on how often you play... Maybe there should be some kind of flatrate/premium user or just 2 bucks 4 times arena something like that.

G.M.M: there was a time when i was playing practice and the bullcrap started i got cards that are for upgrading minions but guess what i didnt have any minion cards and that crap continues until i died i broke my freaking mouse 

GTT: exactly 

Alejandro Lemus: Whats up with everyone saying that Hearthstone is pure luck? Its a damn card game. Poker, Blackjack, and EVERY OTHER CARD GAME (Fantasy games like Magic or Hearthstone and Professional games like Poker) Run on the same system of working with what you have. People need to stop complaining about how a card game is unfair and learn to play with what you have and to think better about your decisions in game.

たわごとトラップ: this game is flappy bird level trash

rozgriz5550123: I think what hearthstone needs to focus on is more "Fun" mode. No doubt the game is quite addictive,most of my friend first saw hearthstone, they are like "pfft ,if you get lucky ,you can win". But after they made their own deck and crush their opponent,they know the game is quite fun . The problem is after you start to play against other player,often times you see similar deck some people just won't give a few tweak about their deck. After a while ,most people will just go online ,do the daily quest,then just go offline. The fight just don't feel like rewarding for your victory . kind of like SC2 why so little people loves to play at rank . 

H0rr0rHer0: I had a really fun time with this game at first. But recently its all been nothing but frustration. I dont want to look up pre-made super decks. I want to build and customize my own deck with a unique set of cards. I just think there simply isnt enough cards to have a unique experience with the game yet. Battles are already starting to feel repetitive and it feels like my opponent always gets the better draw. Im pretty torn about this because I want to be involved with the game, I dont have that many people irl to play card games with. The game just isnt that much fun right now. 

Bolek Lolek: i only hate the game because its all about luck. its 90% about getting the right cards, and just 10% having enough wits to use them properly. not very fun.

MapRef41N93Wx: It's the single most boring card game I have ever played. Two days into the beta and I already have no desire to play it again. The game is essentially like two people playing solitaire. Card games without instants and activatables where you just do your own thing and sit their on your opponents turn with your face against the desk should not exist. The cards in the game have less depth than the old MTG core sets and there are far too many swingy spells at the common level that you can easily get 2-4 of in an arena and win just on the back of them (Mind Control, Flamestrike, Blessing of Kings for instance). Oh and my god does the playbase suck. Aren't you supposed to be paired against better opponents when you have 5+ wins in the arena? Why am I still playing noobs who coin into shaman power turn one and then do nothing on turn two at that point. I guess the one good thing about the game is that it is probably the least pay to win card game out there. You can take a deck of commons (especially the unlocked ones) with a couple of rares and easily beat decks that are stacked with epics/legendaries (which mostly suck). Maybe it's just because most of people playing Hearthstone suck, but I find the rarity balance is absolutely not pay to win like say MTG. 

Aspectioner: For the 2minute-per-turn players; A solution can be giving players a game time limit. It's so painful to wait 2 minutes for your opponent to make a turn 1 play, instead, for example give each player 5 minutes for the whole game & every 30 seconds after the 5 minutes you take 1 point of damage could work. And the best way to deal with Arena cost is make the entry cost lower & change the daily quest reward to be 1 arena run or 150 gold reward it sucks to have 2 bad decks in a row and be forced to play constructed to gain coins

Axient Axus: You move your head so much! x)

BeesKneesMan: There was this one freaker who kept ending his turn only a second before his timer ran out. I wanted to concede but was so pissed that I went ahead and wasted my time just to beat him. It's got to be deliberate in hopes of a cheap concede win.

Jukantos: What annoys me the most is that the game is labeled free to play, but since almost every single lategame card (8+ Mana) is at least a rare, most are even epic or legendary, it feels extremely like you have to buy yourself into it for at least one 40-packs pack, most likely even 2, or you'll just get shredded by anyone with a bought collection. As a non paying player, you'd literally need ~27 days of farming the maximum allowed 100 gold a day, to get the equivalent of someone dumping 45€ at blizzard. I just don't have the money to get me any strategic options. Within 2 months of farming the daily quests, i've come up with about 50 packs, and yet i still have barely any lategame options, because i dont own epics like the giants or the good class based epics like Earth Elemental or Blade of Justice. I can't progress beyond Rank 15 because i just keep getting smacked by players who have obviously bought themselves into a bigger collection. Also, there are some EXTREMELY annoying classes (and decks) especially the mages and priests who just play every single instant destruction spell, include those epics and rares that i don't own and i just get mechanically ripped apart because my basic creatures cant take the punishment.

Jack Daniels: do you get opponents based on your level?

all4game: how about after they do a really long turn with the rope the get less time for each turn after that (ends after the 2nd turn after the had the extra long turn)

Zagy015: Why do you pronounce it "herthstone"?

Rayne4Jesus: My only gripe with the game currently is the lack of counter play during your opponents turn. This is why I hate playing against mage decks most of all. As a long time MTG player I find it simply infuriating that I can sit with 5 mana in my pool and not be able to do a single god damn thing about all these spells flying at my face.

YetiSteak: Am i the only one who thinks he sounds like yogscast sips :P

MrFerdifuchs: just like diablo 3 a freaking disappointment it is.

Haoyuan Jiang: malygos smite smite :D

TheGuruGame: HGHIIGKH..

Andreas Horlacher: this video is 5 months old but they still havent changed any of the problems he mentioned. let me give you an example. i played arena twice today: first one i went with the priest and had 8 wins - pretty nice as it seems. my rewards: 1 pack of cards (1 rare in it, rest was common and all of them were totally useless for the stuff i enjoy playing). 155 gold which is pretty nice. then i received 50 dust which i couldnt use at all at this point. and 2 cards, at least one of them was gold which gave me 100 dust instead of 20 i believe. second time in the arena i went with warlock. i had only 4 wins because i went vs a rogue 4 times out of 7 games (1 win, 3 losses) and he freaked all my creatures as i played them. Yet i recieved 1 pack (as always) and 50 + 25 gold which isnt too bad at all. and in the pack i had 2 epics and 1 rare. i know that its luck if youre getting multiple rares or better or just one rare but it still sucks. 4 wins was almost as good as 8 wins in this case... what do you think about this?

YoTuexnovia: I have like 300 Hours played, and I already quit as soon as I saw a lot of videos opening 150 packs. That's sad. What can I do against that? QUIT.

cjmillz527: Priest can also heal himself for 2 hp for every single round while a rouge can only do one damage...priest has some pretty stupid strong cards so I'm not feeling you on the whole rogue tip I actually feel like rogues are one of the weaker classes in the game. Nothing more annoying than a priest healing himself every single turn buffing and healing creatures like mad

TheSara90: what about the extreme luck factor in the game?

JimBobWales: I usually just treat delayers in kind. If they wanna spend 2 mins each turn, then I'll just mute them, alt tab during my turn and put on a new song or something then come back and use my hero power since I didn't have any cards to play on turn freaking 2. Also, regarding arena rewards, I think if they implemented the same system as with the quests it would help alleviate bad rewards a lil bit. With quests, you can dismiss them once per day and it randomly generates a new one, in arena you should be able to dismiss your reward once as well hoping to get something better. It's all about the illusion of control and the dismissal options goes a long way to help.

Michael Hansen: they cold make dust to gold return?

Ivar Nyman: there are not enough cards as well, decks are always made out of the some random cards and then a crap ton of harvest golems and argent commanders

bubbaste steve: im running Malf, and i get nuked 3/4 times by casters... freakin amazing tho when u beat an easy modepriest after they MC... just charge and hit the bastards... hehe when the game pisses me off i go do domething else.

Unganked: Balancing has always been much debated part in all Blizzard games. I personally sometimes get mixed up between similar cards, like the Druids Mark and the Blessing of Kings (the second does not provide taunt). I think it's their balancing decision which of the class cards they deal out in which way, since they have to balance against the hero ability and the different strategies that are opened up in the decks for the different heroes. The gold part I can agree with, 7 games is a lot to just re-gain the fee. I guess this is how they will make a lot of revenue on that game too ;) I'm still quite the fan of both Blizzard and Hearthstone, but the points you bring up are very valid, more balancing ftw! At least there are no one-button macro death knights for now :D ^jmh

Luiz Klein: this guy seems a little weed'd rsrs

HDSFATDPS: They won't remove the arcane dust, more gold means less 2 bucks entry

ls32o: Could have some form of optional "rush" game, wherein the turn time is reduced to 30-45 seconds. For those people that just want a quick game, or don't like slower play styles.

TheCaptainHERO69: had such a game just yesterday! game starts im done in like 5 sec almost the first 3 turns because i had crapty starting hand. meanwhile he plays a 1/1 archer and that took him 2 mins. and the other 7 turns he did werent even different. i dont know if he was just so awful or him being just a stupid pickle wasting time of people

Mark Weist: Rogues are bad lol watchu bitchin about? Priest and mage are broke as freak

crusher143: "Love" it when ppls only have 1-3 cards in their hand and still thinking 2 min. its so god damn annoying. There arent even real choices anymore but they still keep thinking and thinkink .... And what you are talking about rogues its the same with priests. Its such an annoying and boring game experience to play against these classes. But I think the game in general has to many ways to instagib cards.

Kevin Miner: I agree so much on the first freaking problem. I've literally conceded games (non-ranked) where someone took 30+ seconds picking their cards in the beginning, or on their first turn. If you need 30 seconds to just stare at the screen to even be able to tell what you CAN do, you need to play more practice. The first turn and picking your cards is pretty freaking simple.

Goro Khan: What non sense. The most OP classes are Priest and Druid. Rogues are pretty weak. Never lost against a rogue in 200 games.

Jax Hammer: The first thing i agree with sooooooooooooo much!!!!

Kagedb: You start the game with crap cards and make it so it's near impossible to beat the practice people.

Mons Henning: Love how people keep commenting about things that they they nerfed 2-3 months ago and people if you haven't played the game you can't commenting about how unbalanced and easy it is. Leave trolls.

Laurale18: to sum up: PJSalty

Rating:
What Sucks About Hearthstone 4.8 out of 5

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