StarLiner: Hearthstone: 80% luck, 20% skill
Mante Brian: I'm definitely in the boat where all I really want to play is arena, but I
simply can't afford to be paying 2 dollars every game. I'm completely out
of gold because I keep drafting HORRIBLE decks and queuing into some pretty
good players with good decks on their side.
Lower the cost of arena entry to 100 gold and make the minimum amount of
gold you can get from a run 50 (even if you don't win any games). If you
win only once, you get 75 gold. If you win twice, you get 100 gold. After 2
wins, each win nets you 10 gold, making the maximum gold pull 200 for a 12
win arena. This would allow players to actually net some gold while playing
arena if they managed to get some wins, and not be constantly falling into
the red. It's not fun playing a game where you are forced to pay nickle and
dime micro-transactions to see any progression at all.
TrumpKingsly: Your first point makes complete sense (no penalty for taking the full two
minutes). I play guys all the time who don't do pickle for multiple turns. I
don't even see the red halo around board elements during those turns. At
first, I thought maybe the HS server was pickleing the other guy around. But,
that's never happened to me, ever.
The cynic in me thinks something more insidious is going on. I'm thinking
that maybe guys like that are stalling, hoping that I'll quit because a) I
think the game broke, or b) I'm bored.
i5m1thy: I had a game in arena a couple of days back against a rogue, turn 1 he
coined into defias ringleader then shadowstep/ played it twice that same
Want to know what else sucks? Maining shaman and having an update that made
the minion switching place bug happen twice as frequently.
Also having a card unplayable in your hand because it overlaps whilst
having a bloodlust in the left of your hand (playing the left most card
fixes the bug).
L0LWTF1337: and now its reversed: Rogue vs Priest, the priest is the annoying of the
QuotableNotables: Just to blacklist, most infuriating player I've ever played against was a
guy named 'Lachrimose', took the full turn every turn in arena, had a
ridiculous Priest deck that beat me in only about 15-16 turns but the game
was over 30 minutes long because of how slow he played. He didn't get a
Well Played. He can go freak himself.
G.M.M: there was a time when i was playing practice and the bullcrap started i got
cards that are for upgrading minions but guess what i didnt have any minion
cards and that crap continues until i died i broke my freaking mouse
Avison Lane: like poker, let us call the clock!!
noahbpm: I think arena and expert packs are way too expensive. Of course they wanna
earn money but really 2 bucks everytime you want to play arena. Then u have
a bad draft, some bad luck with your opponents or bad draws..2 bucks gone.
Also how Kripp says, the reward isnt high enough. You need so many wins to
get the same out. Also arena doesnt often take that long, so you can easily
spend ten bucks by just playing arena one evening. Arena is the most fun to
me but everytime I enter I think.. Damn is this really worth it? In one
month it can be so much money depending on how often you play... Maybe
there should be some kind of flatrate/premium user or just 2 bucks 4 times
arena something like that.
Axient Axus: You move your head so much! x)
Andreas Horlacher: this video is 5 months old but they still havent changed any of the
problems he mentioned. let me give you an example.
i played arena twice today: first one i went with the priest and had 8 wins
- pretty nice as it seems. my rewards: 1 pack of cards (1 rare in it, rest
was common and all of them were totally useless for the stuff i enjoy
playing). 155 gold which is pretty nice. then i received 50 dust which i
couldnt use at all at this point. and 2 cards, at least one of them was
gold which gave me 100 dust instead of 20 i believe.
second time in the arena i went with warlock. i had only 4 wins because i
went vs a rogue 4 times out of 7 games (1 win, 3 losses) and he freaked all
my creatures as i played them. Yet i recieved 1 pack (as always) and 50 +
25 gold which isnt too bad at all. and in the pack i had 2 epics and 1
rare. i know that its luck if youre getting multiple rares or better or
just one rare but it still sucks.
4 wins was almost as good as 8 wins in this case...
what do you think about this?
Raskolnikov Rodia: freak you right now
Aspectioner: For the 2minute-per-turn players; A solution can be giving players a game
time limit. It's so painful to wait 2 minutes for your opponent to make a
turn 1 play, instead, for example give each player 5 minutes for the whole
game & every 30 seconds after the 5 minutes you take 1 point of damage
could work. And the best way to deal with Arena cost is make the entry cost
lower & change the daily quest reward to be 1 arena run or 150 gold reward
it sucks to have 2 bad decks in a row and be forced to play constructed to
BeesKneesMan: There was this one freaker who kept ending his turn only a second before his
timer ran out. I wanted to concede but was so pissed that I went ahead and
wasted my time just to beat him. It's got to be deliberate in hopes of a
cheap concede win.
Bolek Lolek: i only hate the game because its all about luck. its 90% about getting the
right cards, and just 10% having enough wits to use them properly. not
Jack Daniels: do you get opponents based on your level?
Michael Hansen: they cold make dust to gold return?
cjmillz527: Priest can also heal himself for 2 hp for every single round while a rouge
can only do one damage...priest has some pretty stupid strong cards so I'm
not feeling you on the whole rogue tip I actually feel like rogues are one
of the weaker classes in the game. Nothing more annoying than a priest
healing himself every single turn buffing and healing creatures like mad
MapRef41N93Wx: It's the single most boring card game I have ever played. Two days into the
beta and I already have no desire to play it again. The game is essentially
like two people playing solitaire. Card games without instants and
activatables where you just do your own thing and sit their on your
opponents turn with your face against the desk should not exist. The cards
in the game have less depth than the old MTG core sets and there are far
too many swingy spells at the common level that you can easily get 2-4 of
in an arena and win just on the back of them (Mind Control, Flamestrike,
Blessing of Kings for instance).
Oh and my god does the playbase suck. Aren't you supposed to be paired
against better opponents when you have 5+ wins in the arena? Why am I still
playing noobs who coin into shaman power turn one and then do nothing on
turn two at that point.
I guess the one good thing about the game is that it is probably the least
pay to win card game out there. You can take a deck of commons (especially
the unlocked ones) with a couple of rares and easily beat decks that are
stacked with epics/legendaries (which mostly suck). Maybe it's just because
most of people playing Hearthstone suck, but I find the rarity balance is
absolutely not pay to win like say MTG.
all4game: how about after they do a really long turn with the rope the get less time
for each turn after that (ends after the 2nd turn after the had the extra
Jukantos: What annoys me the most is that the game is labeled free to play, but since
almost every single lategame card (8+ Mana) is at least a rare, most are
even epic or legendary, it feels extremely like you have to buy yourself
into it for at least one 40-packs pack, most likely even 2, or you'll just
get shredded by anyone with a bought collection.
As a non paying player, you'd literally need ~27 days of farming the
maximum allowed 100 gold a day, to get the equivalent of someone dumping
45€ at blizzard.
I just don't have the money to get me any strategic options. Within 2
months of farming the daily quests, i've come up with about 50 packs, and
yet i still have barely any lategame options, because i dont own epics like
the giants or the good class based epics like Earth Elemental or Blade of
Justice. I can't progress beyond Rank 15 because i just keep getting
smacked by players who have obviously bought themselves into a bigger
Also, there are some EXTREMELY annoying classes (and decks) especially the
mages and priests who just play every single instant destruction spell,
include those epics and rares that i don't own and i just get mechanically
ripped apart because my basic creatures cant take the punishment.
Zagy015: Why do you pronounce it "herthstone"?
YetiSteak: Am i the only one who thinks he sounds like yogscast sips :P
Rayne4Jesus: My only gripe with the game currently is the lack of counter play during
your opponents turn. This is why I hate playing against mage decks most of
all. As a long time MTG player I find it simply infuriating that I can sit
with 5 mana in my pool and not be able to do a single god damn thing about
all these spells flying at my face.
MrFerdifuchs: just like diablo 3 a freaking disappointment it is.
Haoyuan Jiang: malygos smite smite :D
TheSara90: what about the extreme luck factor in the game?
Unganked: Balancing has always been much debated part in all Blizzard games. I
personally sometimes get mixed up between similar cards, like the Druids
Mark and the Blessing of Kings (the second does not provide taunt). I think
it's their balancing decision which of the class cards they deal out in
which way, since they have to balance against the hero ability and the
different strategies that are opened up in the decks for the different
The gold part I can agree with, 7 games is a lot to just re-gain the fee. I
guess this is how they will make a lot of revenue on that game too ;)
I'm still quite the fan of both Blizzard and Hearthstone, but the points
you bring up are very valid, more balancing ftw! At least there are no
one-button macro death knights for now :D
YoTuexnovia: I have like 300 Hours played, and I already quit as soon as I saw a lot of
videos opening 150 packs. That's sad. What can I do against that?
JimBobWales: I usually just treat delayers in kind. If they wanna spend 2 mins each
turn, then I'll just mute them, alt tab during my turn and put on a new
song or something then come back and use my hero power since I didn't have
any cards to play on turn freaking 2.
Also, regarding arena rewards, I think if they implemented the same system
as with the quests it would help alleviate bad rewards a lil bit. With
quests, you can dismiss them once per day and it randomly generates a new
one, in arena you should be able to dismiss your reward once as well hoping
to get something better. It's all about the illusion of control and the
dismissal options goes a long way to help.
Ivar Nyman: there are not enough cards as well, decks are always made out of the some
random cards and then a crap ton of harvest golems and argent commanders
bubbaste steve: im running Malf, and i get nuked 3/4 times by casters... freakin amazing tho
when u beat an easy modepriest after they MC... just charge and hit the
when the game pisses me off i go do domething else.
Luiz Klein: this guy seems a little weed'd rsrs
HDSFATDPS: They won't remove the arcane dust, more gold means less 2 bucks entry
Damalycus: for me - bugs
you would think that devs could handle such a simple stuff as ccg engine
i bet i could write code better myself
ls32o: Could have some form of optional "rush" game, wherein the turn time is
reduced to 30-45 seconds. For those people that just want a quick game, or
don't like slower play styles.
TheCaptainHERO69: had such a game just yesterday! game starts im done in like 5 sec almost
the first 3 turns because i had crapty starting hand. meanwhile he plays a
1/1 archer and that took him 2 mins. and the other 7 turns he did werent
even different. i dont know if he was just so awful or him being just a
stupid pickle wasting time of people
Mark Weist: Rogues are bad lol watchu bitchin about? Priest and mage are broke as freak
crusher143: "Love" it when ppls only have 1-3 cards in their hand and still thinking 2
min. its so god damn annoying. There arent even real choices anymore but
they still keep thinking and thinkink ....
And what you are talking about rogues its the same with priests. Its such
an annoying and boring game experience to play against these classes. But I
think the game in general has to many ways to instagib cards.
Kevin Miner: I agree so much on the first freaking problem. I've literally conceded games
(non-ranked) where someone took 30+ seconds picking their cards in the
beginning, or on their first turn.
If you need 30 seconds to just stare at the screen to even be able to tell
what you CAN do, you need to play more practice. The first turn and picking
your cards is pretty freaking simple.
Goro Khan: What non sense. The most OP classes are Priest and Druid. Rogues are pretty
weak. Never lost against a rogue in 200 games.
Jax Hammer: The first thing i agree with sooooooooooooo much!!!!
Kagedb: You start the game with crap cards and make it so it's near impossible to
beat the practice people.
Mons Henning: Love how people keep commenting about things that they they nerfed 2-3
months ago and people if you haven't played the game you can't commenting
about how unbalanced and easy it is. Leave trolls.
Laurale18: to sum up: PJSalty
James Scarbo: All you do is spin your head for jestures lol
x00Warhawk00x: 3:43 "They're freaking shopping at Wal-Mart on your creatures!" - Kripp on
enemy Rogues. Lol.
PretermViking: If not making a decision in a span time is a decision - that also defines
your move and your future decisions - it is real-time strategy. In a turn
based game where you have a set amount of time from the beginning, is
School: Thanks for teaching us how to fix it. The problem with most Medical assistant in california is usually the cost of education. Hopefully it'll pay off. Thanks again.