DASding148: fireball 4 mana deal 6 damage basic mage card
Mortal Strike 4 mana deal 4 damage, if you have 12 or less health deal 6
damge rare Warrior card
WHAT THE freak?
Kawaii Usagi: TL;DR: The game sucks because its F2P model prevents it from being fair.
Shane Nelson: ARENA freakING SUCKS BALLS.
Cosma Alex: heartstone sucks for the same reason dota 2 sucks. RNG. I burst into
laughter every time i hear someone talk about games with RNG being
shrews12001: The expansion is supposed to feature a lot of RNG cards. Yeah that's nice,
take the worst part of the game and base your highly anticipated expansion
on it. I saw a comment saying the game was nothing more than a lottery.
That's true. There's no real skill or strategy involved. You just have to
get lucky and pull the card you need exactly when you need it. If you beat
me that way that's bullcrap, and if I beat you that way I call bullcrap on
that too. There's so many good parts of the game but playing a slot machine
you can't win isn't fun.
CJ Mattias: Kipparrian being freaking stupid @ 4:17. Classes are not supposed to have
similar cards that would be boring. Rogue should have free backstabs. It's
not that unbelievably strong, you will run out of cards with all the low
cost spells easily. Mage has a 4 mana spell (fireball) that does 6 damage,
while warrior has a 4 mana spell (mortal strike) that does 4 damage (unless
you're dying). It's how the classes should be. You can't make 10 exactly
similar classes that would be retarded ffs. There should be the
spellcasters, the ones that use weapons, heal etc. Not too smart this dude
StarLiner: Hearthstone: 80% luck, 20% skill
Scott Cavill: People max their turn timer every turn so the other player thinks the game
is taking to long and gives up. Loser stratagy, loads of ez wins.
Drama Pirate: Is this what gaming is becoming? Skill based on how lucky you can get? I
mean for example, "oh man I have this perfect strategy for winning the
game! I just need to pick this and this card and I need to get this card to
start that all off! Oh man! I didn't the card I needed, I just have to wait
a turn...man I didn't get another one I needed too! freak! he/she is doing a
lot of damage to me and I don't have anything to attack I need to play
something, freak that didn't work! I am about to lose, OH YES I HAVE THE
CARD I NE- polymorph...freaking great well I lost."(the enemy in this
situation "lol you really freaking suck, I mean I just got luckier than you
but you still freaking suck." I am sorry but I don't like games that are
based competitively on RNG it doesn't make for and enjoyable experience.
Especially when that experience is ruined by the fact you just need one
lucky card or cards to win a freaking game of RNG...League doesn't require
RNG, Chess doesn't require rng, DOTA 2 doesn't require rng. So why do
people think they are good at a game when they just get lucky at it?
CJ Mattias: What people don't get is what RNG does... It puts an avarage to your deck.
Say you play 100 games with deck A and 100 games with deck B, one of them
is going to be better. If you base the quality of a deck on 1 game, any
deck can be good, and any can be bad. It's all about the avarage, the
chance, that's what RNG does ffs. You can not expect to win every single
game in ladder, since some games you will not draw what you need. But when
you play a 100 games, and your friend plays a 100 games, the one with the
better deck will be ranked higher. The thing that freaked up HS to me was
Naxxramas. You can not play ladder without the cards againts naxx decks,
especially the class cards are very OP. It's pay2win, unless you waste a
month only getting coins. You'll say that I don't need the cards, but oh
yea I do. The ladder is full of them.
PETER Meter: The small amount of deck slots is a joke! And now, the mechs are the most
annoying crap ever. Everybody plays the same strategy with his freakin
Cookie41Monster: Hearthstone freaking sucks, just play a "zoo lock" and win 90% of your
matches. No room for creating some interesting decks with any kind of
XyntXII: i think shortening turn length a bit and then giving both players one or 2
marks they can use for having more time for a turn. if you use one of the
marks the other guy gets it. so if the game goes on for a long period of
time people will still have marks left, if both players have long terms.
alternatively having an option in the option menue to say, which preffered
maximum length turns should have and then if both players have something
shorter than 2 minutes it selects the longer duration. or if both have
something longer it selects the shorter one. (so always the one closer to 2
Doom Guy: To fix hearthstone they need to allow all creatures to attack on the turn
they are summoned except for the first turn. And both players should start
with the same number of cards in their hand and they need to remove that
mana coin for the second turn player as well as that extra card they get.
This would change and fix the fundamentals of the game. Its why in games
like yugioh you always have a chance for a comeback. And you dont end up
praying to go second for that stupid mana coin.
greennin: It's funny to watch this now six months later and realize blizzard actually
changed all of those things (to an extent): changing the limit to 90
seconds, nerfing rogue and giving you certain gold for 6 wins in the arena.
obviously they were watching kripp's videos.
Eu Mesmo: Hearstone is a dumbed version of magic the gathering. This is the way
Blizzard make things right now, they dumbed Diablo, World of Warcraft ...
because hey want to make games for "everyone".
Doom Guy: The games hardly even pay to win it just has really broken rules as whoever
gets to go second always gets to attack and kill ur monsters first and it
causes you to keep summoning monsters just to die because you cant do
anything with them at all after you summon them. It just ends up making the
game luck based instead of skill based which is horrible for a trading card
lifelonghalo: theyre freakin shoppin at walmart on your creatures
Travis Wheeler: You know, another thing that sucks is when people pronounce "Hearthstone"
XxFirespherexX: I have just recently started playing Hearthstone, I am already getting
frustrated. I know its a RNG strategy game, it's basically a "luck of the
draw" type of game but I have played 5 matches so far, have come close to
winning each one, sadly I lost all 5, its not that I am a terrible player,
it's that the other player who I am facing is happening to get these
ridiculous freaking cards to summon +2 minions, to heal his guy for an X
amount of health while I only have maybe 2-3 solid cards to fight with, not
including the ones in my deck. Also if I have good cards in my deck I have
no mana to summon them what so ever. Overall Blizzard freaked up with this
game the RNG sucks pickle, its basically a "luck of the draw", so if you are
having a good time playing for all you know the enemy player has 2 cards
that you don't even know about that could freak your crap up in one turn
thus their goes all your well placed minions, taunts, attacks that you had
ready when it is your turn.
Mike Litoris: This game is for people who suck at competitive games and have nothing
better to waste their money on. This game sucks that hard. There’s 80% luck
10% card advantage and 10% skill!!!!
KeyC: The problem about backstab is, that you can't use it on damaged units. Best
example was the priest with the injured blademaster. Strong card you can
clear pretty hard as rogue, because backstab don't work at it.
Also, sometimes I want to damage with my dagger first, before using the 2
damage spell. Best example are enrage units. The Berserker has 2/3 but goes
5/1. You don't want to attack with your face into that, but you need to.
glenn stavem: Totally agree with some crap being unfair. Like the Stormforged axe vs
Fiery war axe. Both cost 2 mana, Both have a total of 6 dmg. But the
Stormforged gives you 1 overload. Does Blizzard mean comboing it with
Unbound is so freaking good? Or is it so much better to deal 2 dmg 3 times,
than 3 dmg 2 times? And why does only some classes have secret? I think all
classes should have a few secrets each.
Cesar Moreno: This game is garbage, I've leveled 2 Classes to lvl 10, and not ONE NOT ONE
SINGLE MATCH, why? my decks suck...period. And there's nothing I could do
except grind more. Seems like everyone I play has some insane cards like
"Draw card on Heal+" etc etc.
Either way this game is crap, I'm tired of Blizzard and their freaking RNG
Mark Smith: Hearthstone sucks in some many ways- the theme is all over the place-
ancient, guns, medieval...could have had a time traveller hero to combine
inventions with ancient; the mana cost of minions and spells is all over
the place, 3,1 with charge- ripoff at 3 mana, group buff is too cheap; bs
battlecries- one basically says you can't cast spells in your next turn, so
many underpriced- it shouldn't matter if they are rare or winnable; that
heroes have no defence- pathetic; that some heroes can attack their own
minions; how little silence cards there.... Blizzard has us believe that
developed this game in six months- more like one hour.
Andrew Bonning: I cant manage to break rank 18, probly its just me or because i dont want
to pay to buy new cards, cbf with the game anymore because most people i
play pull out crazy cards i dont have. gave it another chance but still
same crap, cya hearthstone.
bipseh: you forgot to say: ppl that emote thank you before they kill you. So sad,
behind there stupid PC screen.
Alphonse Elric: iv only ever used arcane dust to craft my first legendary, ysera
david joynson: +Kripparrian some of the things said in this video are crazy and couldn't
imagine you saying them now haha. Especially about "blue dust crap" being
crap as you don't want to create anymore cards :P
AXioS TraLLö: Kripp looks so weird.
Mante Brian: I'm definitely in the boat where all I really want to play is arena, but I
simply can't afford to be paying 2 dollars every game. I'm completely out
of gold because I keep drafting HORRIBLE decks and queuing into some pretty
good players with good decks on their side.
Lower the cost of arena entry to 100 gold and make the minimum amount of
gold you can get from a run 50 (even if you don't win any games). If you
win only once, you get 75 gold. If you win twice, you get 100 gold. After 2
wins, each win nets you 10 gold, making the maximum gold pull 200 for a 12
win arena. This would allow players to actually net some gold while playing
arena if they managed to get some wins, and not be constantly falling into
the red. It's not fun playing a game where you are forced to pay nickle and
dime micro-transactions to see any progression at all.
Bolek Lolek: i only hate the game because its all about luck. its 90% about getting the
right cards, and just 10% having enough wits to use them properly. not
greekdemocrat: For the 1st (time) problem the chess clock mechanism could be implemented.
Every move time should be deducted from total available time.
tokkles83: Hearthstone sucks because it's given neckbeards like this guy pseudo e-fame
GiantDanish: Yes yes yes yes! All of these criticisms pretty much still stand today.
borali26: Hearthstone sucks, blizzard, this fuking shiit company, they dont know how
make strategy games, its always the same crapt. everything that involves
strategy they fail. i´m tired of this crapt
you talk about balance in "pvp"???? just see wow, 7 FUKING YEARS AND THEY
FAIL TO MAKE A DECENT PVP. the same with Hearthstone
Mark Smith: The opponent matching is rubbish- I saw a 12-0 run and he only got 2 good
opponents. I get opponents who clearly passed 2 round Naxtrassus
matteriaa: hi, so I deleted my comment because I got tired of seeing reply
notifications from all the people who must have been searching for
something like 'hearthstone sucks' yet then proceed to insult me for
explaining how the game is rigged. this is just in case anyone was
wondering what happened to their replies.
suspecteddeath: A problem with Hearthstone that I came across today is the pay to win
aspect of the game. Now I understand that with a free game there has to be
some way to get money and also they cannot make it perfect like in dota 2
or league of legends but there are some situations that are absolutely
absurd and crapty players are increasing in ranks because of it.
So here is my experience with the pay to win system:
Today, while gaining ranks very quickly and on a winning spree with a deck
that I have created my self and paid no money for when I came across a
druid. During the match I gained complete board control by barely trying
because he was a terrible player and was hitting my minions with the
various druid hero buffing cards so there was nothing he could do to my
11/14 gruul. except when he played a Deathwing followed by a Ragnaros
followed by a The Beast followed by a Ysera eventually having so many
legendaries on the field and none of my board clear was being drawn so this
absolute crap player beat me.
Vidya Gayms: The game is ass due to the pay 2 win aspect. First game and I get raped by
a 12 year old kid with all the good cards.
Lao Dimo: Well, just in my opinion parts 1 and 3 really suck. I completely disagree.
I am an average player (I achieved rank 15 last month) and I have never
been annoyed by stupid players who take the whole 2-minute every turn to
play crap. I mean, it is VERY annoying , but it does not affect the match.
If the other guy is crap, you just beat him. I dont care if he plays 90% of
the time and I play 10% . If I'm better I will win and that's what matters.
Then it's the arena/award stuff. I really don't get how arcane dust is
"bullcrap". It is FAR more usefull than gold. With gold you only can take
part to another arena and have another attempt to "get better". But what
really gets you better? Better cards get you better. And better cards you
craft with dust. Part 2 is quite correct, but still I don't fully aggree.
Some classes may have better version of some particular kind of cards( for
ex. spells) but they might be weaker at some other field ( for ex. beasts).
So it's really up to you and how you combine different kinds of cards. For
sure there are some "cheat" cards that should be fixed but this is not
strong enough to say that the game sucks.
Timo John: You shouldn't see single cards of an class specific deck.
The whole deck makes your enemys
2veki: You forgot it's a >TRADING
THE DERP WIZARD: the one thing that shuts down a rouge is taunt minions. because then the
rouge is forced to waist his minions and waist his/her spells on the taunt
minions. because if he/she doesn't he/she is going to HAVE to ram his/her
face into the taunt or ram his/her minions into the taunt
David Bernal Romero: Blizzard is trash. I won't ever spend a cent on their games.
Last good game was WC3. Now is just pay-to-win, except for SC2 which is
freaking stupid! Why are mustalisks called mutalisks if they no longer
The Hole starcraft concept was a copy of WH40K anyway. so yeah, freak you
Blizzard. And the story behind WOL and HOTS are so 'MURRICA it makes me
Siedler Joe: ''Deal 1 Damge to your heros life points for every 10 seconds''
L0LWTF1337: and now its reversed: Rogue vs Priest, the priest is the annoying of the