[Hearthstone] What Sucks About HS




What do you think about this video?

Kawaii Usagi: TL;DR: The game sucks because its F2P model prevents it from being fair.

DASding148: fireball 4 mana deal 6 damage basic mage card Mortal Strike 4 mana deal 4 damage, if you have 12 or less health deal 6 damge rare Warrior card WHAT THE freak?

Cosma Alex: heartstone sucks for the same reason dota 2 sucks. RNG. I burst into laughter every time i hear someone talk about games with RNG being competitive.

shrews12001: The expansion is supposed to feature a lot of RNG cards. Yeah that's nice, take the worst part of the game and base your highly anticipated expansion on it. I saw a comment saying the game was nothing more than a lottery. That's true. There's no real skill or strategy involved. You just have to get lucky and pull the card you need exactly when you need it. If you beat me that way that's bullcrap, and if I beat you that way I call bullcrap on that too. There's so many good parts of the game but playing a slot machine you can't win isn't fun. 

Drama Pirate: Is this what gaming is becoming? Skill based on how lucky you can get? I mean for example, "oh man I have this perfect strategy for winning the game! I just need to pick this and this card and I need to get this card to start that all off! Oh man! I didn't the card I needed, I just have to wait a turn...man I didn't get another one I needed too! freak! he/she is doing a lot of damage to me and I don't have anything to attack I need to play something, freak that didn't work! I am about to lose, OH YES I HAVE THE CARD I NE- polymorph...freaking great well I lost."(the enemy in this situation "lol you really freaking suck, I mean I just got luckier than you but you still freaking suck." I am sorry but I don't like games that are based competitively on RNG it doesn't make for and enjoyable experience. Especially when that experience is ruined by the fact you just need one lucky card or cards to win a freaking game of RNG...League doesn't require RNG, Chess doesn't require rng, DOTA 2 doesn't require rng. So why do people think they are good at a game when they just get lucky at it?

Scott Cavill: People max their turn timer every turn so the other player thinks the game is taking to long and gives up. Loser stratagy, loads of ez wins.

CJ Mattias: What people don't get is what RNG does... It puts an avarage to your deck. Say you play 100 games with deck A and 100 games with deck B, one of them is going to be better. If you base the quality of a deck on 1 game, any deck can be good, and any can be bad. It's all about the avarage, the chance, that's what RNG does ffs. You can not expect to win every single game in ladder, since some games you will not draw what you need. But when you play a 100 games, and your friend plays a 100 games, the one with the better deck will be ranked higher. The thing that freaked up HS to me was Naxxramas. You can not play ladder without the cards againts naxx decks, especially the class cards are very OP. It's pay2win, unless you waste a month only getting coins. You'll say that I don't need the cards, but oh yea I do. The ladder is full of them.

XyntXII: i think shortening turn length a bit and then giving both players one or 2 marks they can use for having more time for a turn. if you use one of the marks the other guy gets it. so if the game goes on for a long period of time people will still have marks left, if both players have long terms. alternatively having an option in the option menue to say, which preffered maximum length turns should have and then if both players have something shorter than 2 minutes it selects the longer duration. or if both have something longer it selects the shorter one. (so always the one closer to 2 mins)

Shane Nelson: ARENA freakING SUCKS BALLS. 

Doom Guy: To fix hearthstone they need to allow all creatures to attack on the turn they are summoned except for the first turn. And both players should start with the same number of cards in their hand and they need to remove that mana coin for the second turn player as well as that extra card they get. This would change and fix the fundamentals of the game. Its why in games like yugioh you always have a chance for a comeback. And you dont end up praying to go second for that stupid mana coin.

Bonzel Washington: this game sucks because 80% of the people that play the game net deck -_-

Eu Mesmo: Hearstone is a dumbed version of magic the gathering. This is the way Blizzard make things right now, they dumbed Diablo, World of Warcraft ... because hey want to make games for "everyone".

greennin: It's funny to watch this now six months later and realize blizzard actually changed all of those things (to an extent): changing the limit to 90 seconds, nerfing rogue and giving you certain gold for 6 wins in the arena. obviously they were watching kripp's videos.

lifelonghalo: theyre freakin shoppin at walmart on your creatures

Mike Litoris: This game is for people who suck at competitive games and have nothing better to waste their money on. This game sucks that hard. There’s 80% luck 10% card advantage and 10% skill!!!!

Travis Wheeler: You know, another thing that sucks is when people pronounce "Hearthstone" wrong...hint, hint.

XxFirespherexX: I have just recently started playing Hearthstone, I am already getting frustrated. I know its a RNG strategy game, it's basically a "luck of the draw" type of game but I have played 5 matches so far, have come close to winning each one, sadly I lost all 5, its not that I am a terrible player, it's that the other player who I am facing is happening to get these ridiculous freaking cards to summon +2 minions, to heal his guy for an X amount of health while I only have maybe 2-3 solid cards to fight with, not including the ones in my deck. Also if I have good cards in my deck I have no mana to summon them what so ever. Overall Blizzard freaked up with this game the RNG sucks pickle, its basically a "luck of the draw", so if you are having a good time playing for all you know the enemy player has 2 cards that you don't even know about that could freak your crap up in one turn thus their goes all your well placed minions, taunts, attacks that you had ready when it is your turn. 

CJ Mattias: Kipparrian being freaking stupid @ 4:17. Classes are not supposed to have similar cards that would be boring. Rogue should have free backstabs. It's not that unbelievably strong, you will run out of cards with all the low cost spells easily. Mage has a 4 mana spell (fireball) that does 6 damage, while warrior has a 4 mana spell (mortal strike) that does 4 damage (unless you're dying). It's how the classes should be. You can't make 10 exactly similar classes that would be retarded ffs. There should be the spellcasters, the ones that use weapons, heal etc. Not too smart this dude is he?

KeyC: The problem about backstab is, that you can't use it on damaged units. Best example was the priest with the injured blademaster. Strong card you can clear pretty hard as rogue, because backstab don't work at it. Also, sometimes I want to damage with my dagger first, before using the 2 damage spell. Best example are enrage units. The Berserker has 2/3 but goes 5/1. You don't want to attack with your face into that, but you need to. 

Cesar Moreno: This game is garbage, I've leveled 2 Classes to lvl 10, and not ONE NOT ONE SINGLE MATCH, why? my decks suck...period. And there's nothing I could do except grind more. Seems like everyone I play has some insane cards like "Draw card on Heal+" etc etc. Either way this game is crap, I'm tired of Blizzard and their freaking RNG crap. 

bipseh: you forgot to say: ppl that emote thank you before they kill you. So sad, behind there stupid PC screen. 

Mark Smith: Hearthstone sucks in some many ways- the theme is all over the place- ancient, guns, medieval...could have had a time traveller hero to combine inventions with ancient; the mana cost of minions and spells is all over the place, 3,1 with charge- ripoff at 3 mana, group buff is too cheap; bs battlecries- one basically says you can't cast spells in your next turn, so many underpriced- it shouldn't matter if they are rare or winnable; that heroes have no defence- pathetic; that some heroes can attack their own minions; how little silence cards there.... Blizzard has us believe that developed this game in six months- more like one hour. 

Andrew Bonning: I cant manage to break rank 18, probly its just me or because i dont want to pay to buy new cards, cbf with the game anymore because most people i play pull out crazy cards i dont have. gave it another chance but still same crap, cya hearthstone.

Xes: PJSalt

david joynson: +Kripparrian some of the things said in this video are crazy and couldn't imagine you saying them now haha. Especially about "blue dust crap" being crap as you don't want to create anymore cards :P

AXioS TraLLö: Kripp looks so weird.

Mante Brian: I'm definitely in the boat where all I really want to play is arena, but I simply can't afford to be paying 2 dollars every game. I'm completely out of gold because I keep drafting HORRIBLE decks and queuing into some pretty good players with good decks on their side. Possible solution: Lower the cost of arena entry to 100 gold and make the minimum amount of gold you can get from a run 50 (even if you don't win any games). If you win only once, you get 75 gold. If you win twice, you get 100 gold. After 2 wins, each win nets you 10 gold, making the maximum gold pull 200 for a 12 win arena. This would allow players to actually net some gold while playing arena if they managed to get some wins, and not be constantly falling into the red. It's not fun playing a game where you are forced to pay nickle and dime micro-transactions to see any progression at all.

glenn stavem: Totally agree with some crap being unfair. Like the Stormforged axe vs Fiery war axe. Both cost 2 mana, Both have a total of 6 dmg. But the Stormforged gives you 1 overload. Does Blizzard mean comboing it with Unbound is so freaking good? Or is it so much better to deal 2 dmg 3 times, than 3 dmg 2 times? And why does only some classes have secret? I think all classes should have a few secrets each.

GiantDanish: Yes yes yes yes! All of these criticisms pretty much still stand today.

greekdemocrat: For the 1st (time) problem the chess clock mechanism could be implemented. Every move time should be deducted from total available time.

Doom Guy: The games hardly even pay to win it just has really broken rules as whoever gets to go second always gets to attack and kill ur monsters first and it causes you to keep summoning monsters just to die because you cant do anything with them at all after you summon them. It just ends up making the game luck based instead of skill based which is horrible for a trading card game.

tokkles83: Hearthstone sucks because it's given neckbeards like this guy pseudo e-fame

borali26: Hearthstone sucks, blizzard, this fuking shiit company, they dont know how make strategy games, its always the same crapt. everything that involves strategy they fail. i´m tired of this crapt you talk about balance in "pvp"???? just see wow, 7 FUKING YEARS AND THEY FAIL TO MAKE A DECENT PVP. the same with Hearthstone

Mark Smith: The opponent matching is rubbish- I saw a 12-0 run and he only got 2 good opponents. I get opponents who clearly passed 2 round Naxtrassus 

matteriaa: hi, so I deleted my comment because I got tired of seeing reply notifications from all the people who must have been searching for something like 'hearthstone sucks' yet then proceed to insult me for explaining how the game is rigged. this is just in case anyone was wondering what happened to their replies.

Bolek Lolek: i only hate the game because its all about luck. its 90% about getting the right cards, and just 10% having enough wits to use them properly. not very fun.

suspecteddeath: A problem with Hearthstone that I came across today is the pay to win aspect of the game. Now I understand that with a free game there has to be some way to get money and also they cannot make it perfect like in dota 2 or league of legends but there are some situations that are absolutely absurd and crapty players are increasing in ranks because of it. So here is my experience with the pay to win system: Today, while gaining ranks very quickly and on a winning spree with a deck that I have created my self and paid no money for when I came across a druid. During the match I gained complete board control by barely trying because he was a terrible player and was hitting my minions with the various druid hero buffing cards so there was nothing he could do to my 11/14 gruul. except when he played a Deathwing followed by a Ragnaros followed by a The Beast followed by a Ysera eventually having so many legendaries on the field and none of my board clear was being drawn so this absolute crap player beat me.

Vidya Gayms: The game is ass due to the pay 2 win aspect. First game and I get raped by a 12 year old kid with all the good cards.

Lao Dimo: Well, just in my opinion parts 1 and 3 really suck. I completely disagree. I am an average player (I achieved rank 15 last month) and I have never been annoyed by stupid players who take the whole 2-minute every turn to play crap. I mean, it is VERY annoying , but it does not affect the match. If the other guy is crap, you just beat him. I dont care if he plays 90% of the time and I play 10% . If I'm better I will win and that's what matters. Then it's the arena/award stuff. I really don't get how arcane dust is "bullcrap". It is FAR more usefull than gold. With gold you only can take part to another arena and have another attempt to "get better". But what really gets you better? Better cards get you better. And better cards you craft with dust. Part 2 is quite correct, but still I don't fully aggree. Some classes may have better version of some particular kind of cards( for ex. spells) but they might be weaker at some other field ( for ex. beasts). So it's really up to you and how you combine different kinds of cards. For sure there are some "cheat" cards that should be fixed but this is not strong enough to say that the game sucks.

Alphonse Elric: iv only ever used arcane dust to craft my first legendary, ysera

Timothy Johnny: You shouldn't see single cards of an class specific deck. The whole deck makes your enemys

2veki: You forgot it's a >TRADING
THE DERP WIZARD: the one thing that shuts down a rouge is taunt minions. because then the rouge is forced to waist his minions and waist his/her spells on the taunt minions. because if he/she doesn't he/she is going to HAVE to ram his/her face into the taunt or ram his/her minions into the taunt

David Bernal Romero: Blizzard is trash. I won't ever spend a cent on their games. Last good game was WC3. Now is just pay-to-win, except for SC2 which is freaking stupid! Why are mustalisks called mutalisks if they no longer mutate? The Hole starcraft concept was a copy of WH40K anyway. so yeah, freak you Blizzard. And the story behind WOL and HOTS are so 'MURRICA it makes me sick.

Siedler Joe: ''Deal 1 Damge to your heros life points for every 10 seconds''

L0LWTF1337: and now its reversed: Rogue vs Priest, the priest is the annoying of the two.

i5m1thy: I had a game in arena a couple of days back against a rogue, turn 1 he coined into defias ringleader then shadowstep/ played it twice that same turn. Yep. Want to know what else sucks? Maining shaman and having an update that made the minion switching place bug happen twice as frequently. Also having a card unplayable in your hand because it overlaps whilst having a bloodlust in the left of your hand (playing the left most card fixes the bug).

james symenski: u should take 1 burn damage if u wait till time ends

Pavel Geiba: Magic !!!

Rating:
[Hearthstone] What Sucks About HS 4.8 out of 5

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